Pickleball Shots & Techniques Library: Every Shot You Need to Know
Pickleball rewards players who can execute a variety of shots — not just those who hit the hardest. This library covers every shot type you'll encounter in recreational and competitive play: what each shot is, when to use it, and how to execute it correctly. Whether you're brand new to the sport or working toward a 4.0+ rating, this is your complete reference for pickleball technique.
NoteBrowse by shot type using the Table of Contents below. Each section covers the purpose of the shot, the mechanics, common mistakes, and when to deploy it in a real match. Bookmark this page and return to it as you add new shots to your game.
Table of Contents
- The Serve
- The Return of Serve
- The Third Shot Drop
- The Drive
- The Dink
- The Volley
- The Reset
- The Lob
- The Overhead Smash
- The Erne
- The ATP (Around the Post)
- Spin Shots: Topspin, Backspin, and Sidespin
- The Speed-Up
- The Kitchen Line Battle
- Shot Selection Fundamentals
The Serve
The serve starts every rally, and while it doesn't need to be a weapon, it should be consistent and purposeful. In pickleball, all serves must be hit underhand with an upward arc, below the waist, using a volley serve or a drop serve.
Volley serve vs. drop serve
A volley serve is struck before the ball bounces — you toss it upward and hit it in the air. The paddle must make contact below your navel, your arm must swing in an upward arc, and the paddle head must be below your wrist at contact.
A drop serve allows you to drop the ball and let it bounce before you hit it. There are no arm swing, height, or paddle orientation restrictions for a drop serve — which makes it more forgiving and popular among beginners.
Where to aim your serve
The most effective serves target one of three zones: deep to the opponent's backhand, deep down the center line, or at the opponent's body (T-zone). Serves that land short give opponents an easy return and a fast path to the kitchen line — always aim deep.
Common serve mistakes
- Hitting too short — landing the serve inside the transition zone gives the returner a short ball they can attack
- Telegraphing the serve — always varying your serve placement keeps opponents from settling into a routine return
- Overcomplicating it — a consistent deep serve is more valuable than a flashy spin serve you can't control
- Illegal contact point — ensure paddle contact is below your navel on a volley serve
The Return of Serve
The return of serve is arguably the most strategically important shot in pickleball. A great return neutralizes the serve and puts the returning team in a commanding position.
The golden rule: hit your return deep and move immediately to the kitchen line. A deep return forces the serving team to hit their third shot from far back, giving you time to reach the NVZ (Non-Volley Zone) before the rally develops.
Return mechanics
- Start in the middle of the baseline with your weight slightly forward
- Let the ball bounce (you must — the two-bounce rule requires it)
- Step into the shot and drive through the ball, aiming 6–8 feet deep in the opponent's court
- Begin moving to the kitchen line immediately after contact
NoteThe serve must bounce before the returner hits it, and the return must bounce before the serving team hits it. After those two bounces, either team may volley. This rule prevents server dominance and makes the third shot drop critical.
The Third Shot Drop
The third shot drop is the most important shot in pickleball. It's the third shot of the rally (served by the serving team), and its purpose is to neutralize the opponent's advantage at the kitchen line by dropping the ball softly into the Non-Volley Zone — forcing them to hit up rather than attacking.
Why the third shot drop matters
After the serve and return, the returning team is typically at the kitchen line. The serving team is stuck at the baseline. If the serving team drives the ball hard, opponents can easily volley it back aggressively from the NVZ. A well-executed third shot drop forces them to hit a ball that's below the net level — taking away their attack angle and giving the serving team time to advance forward.
How to execute the third shot drop
- Set up with a continental or eastern grip, knees bent
- Use a pendulum swing — start high, swing low-to-high through the ball
- Contact the ball in front of your body, around knee height
- Aim to clear the net by 6–12 inches and land in the first half of the kitchen
- Follow through upward — not forward — to keep the ball soft
- Begin moving forward as soon as you hit
Common third shot drop mistakes
- Hitting too hard — a pop-up from a hard third shot is easy to put away
- Hitting into the net — come from below the ball; never swing downward on this shot
- Not moving after contact — the whole point is to transition forward; stay planted and you lose the advantage
- Aiming too deep — a drop that lands past the kitchen is a sittable ball for your opponent
NoteThe third shot drop is the hardest shot to master and the highest-value shot to practice. Dedicate at least 20% of your drilling time specifically to third shot drops from both wings.
The Drive
A drive is a flat, hard groundstroke hit with pace and intent to penetrate through the opponent's defense or force a weak response. Drives are most effective from the baseline or transition zone and are often used as an alternative to the third shot drop — known as the third shot drive.
When to drive vs. when to drop
| Situation | Drive | Drop |
|---|
| Opponents at or near the kitchen line | Risky — they can volley hard | Preferred — forces them to lift |
| Opponents still transitioning back | Effective — they're off-balance | Less necessary |
| Short return sits up high | Yes — attack the bounce | Not needed here |
| You're in a comfortable position | Optional — situational | Safer default choice |
| You're off-balance or out of position | Avoid — poor contact likely | Also avoid; reset instead |
Drive mechanics
- Turn your shoulders early and set your feet
- Take a full backswing appropriate to the pace you want
- Drive through the ball with a low-to-high swing path to generate topspin and control
- Aim for the opponent's feet, the sideline, or the center seam between partners
- Stay balanced — don't lunge or reach
The Dink
The dink is a soft, arcing shot hit from at or near the kitchen line that lands in the opponent's Non-Volley Zone. It's the foundational shot of the kitchen battle — used to extend rallies, create openings, and set up attackable opportunities.
Great dink players control rallies. They don't just keep the ball in play — they use dink placement to move opponents laterally, create angles, and eventually draw a pop-up they can put away.
Dink mechanics
- Stand at or within a step of the kitchen line with soft knees
- Use a relaxed grip — 3 to 4 out of 10 grip pressure
- Swing from the shoulder, not the wrist — minimize arm bend
- Contact the ball in front of your body, just below net level
- Follow through low and forward, aiming to clear the net by just a few inches
- Land the ball softly in the kitchen — aim cross-court for consistency, down-the-line for pressure
Dinking patterns that work
- Cross-court dink — the most common and forgiving; uses the longest diagonal distance over the lowest part of the net
- Down-the-line dink — shorter window but puts pressure on the opponent and can catch them leaning cross-court
- Middle dink — forces communication problems between doubles partners
- Dink to the backhand — most players are weaker on the backhand dink; exploit it
Common dink mistakes
- Flicking the wrist — creates inconsistency; use the shoulder as the pivot point
- Hitting too hard — a high dink becomes an attackable ball for your opponent
- Backing away from the kitchen — dinks get harder from farther away; stay at the line
- Dinking without a purpose — every dink should have a target; mindless dinking leads to pop-ups
The Volley
A volley is any shot hit before the ball bounces. Volleys are hit from the transition zone or near the kitchen line (but not from inside the NVZ — that's a fault). Good volley technique is essential for controlling the net.
Types of volleys
- Punch volley — a compact, firm punch that redirects pace. The workhorse volley for kitchen battles.
- Roll volley — adds topspin to push the ball down at the opponent's feet. Effective for finishing points.
- Block volley — absorbs pace from a hard-hit ball and drops it into the kitchen. Used defensively against speed-ups.
- Drop volley — similar to a block volley but aimed with more intention into the kitchen; requires touch.
Volley mechanics
- Keep the paddle in front of you at all times — elbows slightly bent, paddle head up
- Step into the shot where possible — never reach or back up
- Minimize backswing — a short, punchy motion creates control
- Contact the ball in front of your body
- Follow through toward your target, not upward
WarningYou cannot volley from inside the Non-Volley Zone (kitchen). You can step in to hit a ball that has bounced — but volleying from inside the kitchen, or letting your momentum carry you in after a volley, is a fault. This applies to both feet and anything touching you (like a dropped paddle).
The Reset
A reset is a soft, neutralizing shot used to end a fast exchange and return the rally to a dinking pace. When you're being attacked — balls coming hard at your body or feet — the reset is your escape hatch.
The goal of a reset is not to win the point. It's to survive the attack and reset back to a neutral or controlled state — usually by landing the ball in the kitchen so your opponents can't keep attacking.
Reset mechanics
- Relax your grip to 2–3 out of 10 pressure — you want to absorb, not redirect
- Use a blocking motion: hold the paddle still and let the ball's pace die on contact
- Aim cross-court into the kitchen — it's the most forgiving target
- Keep the paddle face open slightly to pop the ball up and over the net
- Get back in position immediately after the reset
NoteMost players try to attack out of trouble. The reset requires restraint — your ego wants to hit back hard, but the smart play is to slow things down. Players who master the reset win more points because they never lose a rally they didn't have to lose.
The Lob
A lob is a high, arcing shot hit over the opponents' heads, designed to force them to retreat from the kitchen line. The offensive lob is one of the most effective — and most misused — weapons in pickleball.
When to lob
- When opponents are crowding the kitchen line and leaning forward
- When you're off-balance and need time to recover
- As an occasional surprise shot to break dinking patterns
- When the sun, wind, or overhead coverage is in your favor
Lob mechanics
- Disguise your lob — set up as if you're dinking
- Open the paddle face and swing upward with a longer follow-through than a dink
- Aim for a trajectory that clears extended arms overhead (about 6–8 feet above the kitchen line)
- Target the deep corners — down-the-line lobs are especially hard to retrieve
- Immediately advance or reposition after the lob; don't watch it
Lob risks
A lob that doesn't clear your opponent's extended paddle — or that goes out of bounds — is a free point for the other team. The lob is high-risk/high-reward. Use it sparingly, and disguise it well. Against tall opponents or strong overhead players, think twice before lobbing.
The Overhead Smash
The overhead smash is the answer to a lobbed ball that doesn't go deep enough. It's an aggressive, downward-angled shot hit above your head — and when executed well, it's usually a point-ending shot.
Overhead mechanics
- Turn sideways immediately and move back under the ball — never backpedal with your back to the net
- Point your non-paddle hand up toward the ball to track it
- Reach up and contact the ball at full arm extension above your head
- Drive down through the ball toward the opponent's court — aim for their feet or an open corner
- Follow through across your body and return to ready position
Jump smash vs. standing smash
On very deep lobs, you may need to retreat and hit a jump smash — leaping to make contact before the ball gets behind you. This requires good timing and footwork but creates a sharper angle. Most recreational lobs can be handled with a standing overhead if you read the ball early.
The Erne
The Erne is an advanced, aggressive shot where a player jumps or steps outside the sideline to hit a volley from beside — rather than behind — the kitchen line. Named after Erne Perry, who popularized it, this shot creates a surprising angle that catches opponents off guard.
How the Erne works
Since the NVZ rules only restrict volleying from inside the kitchen, you can legally stand beside the court and volley a ball that travels close to the sideline. The Erne works because opponents dinking near the sideline often put the ball in range — and the close contact point means the return angle is almost impossible to handle.
Setting up the Erne
- Look for opponents dinking cross-court to the sideline repeatedly
- Telegraph a move toward the middle to bait them into the sideline dink
- Step or jump outside the sideline, landing outside the NVZ before striking
- Hit a firm punch volley aimed at the open court
- Return immediately — you're now out of position and need to get back
WarningYou must not step through the kitchen to reach the position outside the sideline. You can jump over the kitchen corner (landing outside the NVZ) or walk around behind your NVZ. Touching inside the kitchen during the motion is a fault.
The ATP (Around the Post)
The Around the Post (ATP) is one of the most spectacular shots in pickleball. When a ball travels wide of the court past the net post, a player can legally hit it around the post — without going over the net — to land in the opponent's court. There is no height restriction on an ATP.
When ATPs happen
ATPs typically occur when an opponent hits a heavily angled dink or drop that pulls you wide. If the ball travels past the net post, instead of chasing it back toward the center, you hit it around the outside of the post and angle it back into their court.
ATP mechanics
- Sprint wide toward the ball as it angles off
- Let the ball drop slightly — contact around knee to waist height works well
- Swing around the post (outside it, not over the net) and aim back into the opponent's kitchen or near sideline
- Follow through toward the target
ATPs are as much about recognition as technique — you have to read the wide ball early to get in position. Practice wide ball drills to build this instinct.
Spin Shots: Topspin, Backspin, and Sidespin
Adding spin to your shots changes how the ball moves through the air and how it behaves when it bounces or lands on your opponent's paddle. Understanding spin — both creating it and reading it — is a skill that separates intermediate players from advanced ones.
Topspin
Topspin is created by brushing upward over the back of the ball at contact. It causes the ball to dip down faster than a flat shot — useful for drives that clear the net but drop quickly at the opponent's feet. Topspin on a dink or third shot drop makes the shot harder to attack because it keeps low after the bounce.
Backspin (slice)
Backspin is created by cutting under the ball at contact, brushing downward. A sliced ball stays low after the bounce, making it difficult for opponents to get under it for a clean dink. Backspin on a dink can force a pop-up if the opponent doesn't adjust their paddle angle.
Sidespin
Sidespin is generated by brushing across the ball from left to right or right to left. It causes the ball to curve and bounce at an angle away from the opponent. Sidespin serves are increasingly popular because they can curve into the returner's body or off the court unexpectedly.
Reading spin from your opponent
- Watch the paddle face angle and swing direction at contact to read the spin type
- For topspin: open your paddle face slightly to redirect the ball upward
- For backspin: close your paddle face slightly to prevent the ball from going into the net
- For sidespin: anticipate the bounce direction and adjust your body position accordingly
The Speed-Up
The speed-up is an offensive attack launched from a dinking exchange — taking a ball that should be dinkable and driving it hard at the opponent's body or shoulder. It's designed to catch opponents off guard when they're in "dinking mode" and expecting a soft shot.
When to speed up
- When a dink sits up slightly higher than usual — above the net level
- When an opponent's paddle is in a neutral or low position
- When you've been cross-court dinking and want to redirect sharply down the line
- When opponents look settled or complacent in their dink rhythm
Speed-up targets
The best speed-up targets are: the opponent's right shoulder (for right-handers, this jams them between forehand and backhand), the hip or body at close range, and the paddle-side shoulder of the weaker partner in doubles. Avoid aiming at open court — a speed-up is about creating body pressure, not placement.
Defending the speed-up
When a speed-up comes at you, block or reset — don't try to attack it back. Keep your paddle compact, relax your grip, and drop the ball softly into the kitchen. The player who resists the urge to counter-attack usually wins the exchange.
The Kitchen Line Battle
The kitchen line battle — also called the NVZ battle or the dink game — is the central tactical theater of doubles pickleball. Both teams stand at the NVZ line, exchanging dinks, probing for openings, and waiting for the right moment to speed up or lob.
Positioning at the kitchen line
- Stand as close to the kitchen line as possible without stepping in
- Keep your paddle up in front of you at waist height between shots
- Knees bent, weight forward — be ready to move laterally without crossing your feet
- Stay connected to your partner — move as a unit, not independently
Tactical goals in the dink battle
- Force movement — dink wide to pull opponents off their line
- Target the weaker player — most doubles pairs have a weaker dink player; find them
- Work the middle — balls down the center create communication problems
- Wait for the right pop-up — don't force the speed-up; let the opening come to you
- Vary your pace and placement — predictable dinkers get read and beaten
Shot Selection Fundamentals
Knowing how to hit every shot is only half the equation — knowing when to use each one is what separates good players from great ones. Here are the foundational principles of smart shot selection.
The transition zone rule
When you're in the transition zone (between the baseline and the kitchen line), you're in the most vulnerable area of the court. The primary goal in the transition zone is to get to the kitchen line. Hit drops, not drives. Take pace off the ball. Never attempt high-risk shots when you're caught in no man's land.
| Ball height at contact | Best shot option |
|---|
| Above net level (attackable) | Drive, speed-up, or roll volley |
| At net level | Flat punch or angled dink |
| Below net level (defensive) | Drop, reset, or lob |
| At your feet (very low) | Reset or let it bounce and reset |
The patience principle
Most recreational points are lost, not won. Unforced errors — trying too hard, attacking too early, going for hero shots — account for the majority of losing points at skill levels below 4.5. The discipline to wait for the right ball, execute a high-percentage shot, and stay patient in a long dink rally is the most underrated skill in pickleball.
NoteIf the ball is below the net when you contact it, your only job is to get it over the net safely. Don't try to win the point from a defensive position. Reset. Wait. Win the point when you have a ball above the net you can attack.
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Frequently Asked Questions
What is the most important shot in pickleball?
The third shot drop is widely considered the most important shot in pickleball. It allows the serving team to neutralize the opponent's advantage at the kitchen line and transition forward. Without a reliable third shot drop, the serving team is stuck at the baseline and constantly under pressure.
What is the difference between a dink and a drop shot?
A dink is a soft shot hit from at or near the kitchen line that lands in the opponent's Non-Volley Zone — it's used to extend kitchen line rallies and create openings. A drop shot (like the third shot drop) is hit from farther back — typically the baseline or transition zone — with the goal of landing softly in the kitchen to neutralize a fast-court position. Both shots require touch, but they serve different tactical purposes.
Can you hit a volley from inside the kitchen?
No. Volleying from inside the Non-Volley Zone (kitchen) is a fault. You must let the ball bounce before hitting it if you're inside the NVZ. However, you can step into the kitchen to hit a ball that has already bounced, and you can enter the kitchen at any time — as long as you don't volley while inside it.
What does 'resetting the rally' mean?
Resetting the rally means using a soft, controlled shot — usually into the kitchen — to slow down a fast-paced exchange and return the rally to a neutral, dinking pace. It's a defensive tactic used when you're being attacked or are out of position. A successful reset removes the opponent's attacking advantage and restores balance to the point.
Is the Erne shot legal in pickleball?
Yes, the Erne is a legal shot. As long as the player does not step through the NVZ to reach the position outside the sideline — and does not touch inside the kitchen during or after the shot — it's perfectly legal to stand beside the court and volley a ball that passes near the net post. Players can jump over the kitchen corner (landing outside) or walk around behind the NVZ to get into Erne position.
How do I get better at dinking?
The fastest way to improve your dinking is structured practice at the kitchen line. Work on: (1) cross-court dink consistency — rally with a partner cross-court and count consecutive successful dinks; (2) relaxing your grip — grip pressure is the most common dink killer; (3) staying at the kitchen line — backing up makes dinking harder; and (4) targeting specific spots rather than just keeping it in. Playing against stronger dink players is also one of the fastest ways to improve.
Have questions about a specific shot or technique not covered here? Reach out to our support team at [email protected] — we're happy to help.